3d visualization + design
As a Senior Production Graphic Designer at PixMob, I was responsible for designing and delivering over 100 high-impact visual assets, mockups, and motion graphics for some of the world’s most high-profile live events. My work helped enhance audience engagement and transform venues into fully immersive, interactive environments.
In addition to graphic design, I contributed to motion graphics production and video editing, helping to bring concepts to life across multiple formats—both for internal use and external client presentations. These visuals played a crucial role in aligning storytelling with PixMob’s cutting-edge wearable tech.
I collaborated with renowned clients including the NBA, Riot Games, and Coldplay, creating customized visual experiences that matched the energy and scale of each event. Many of these performances were experienced by millions of viewers worldwide, turning traditional ceremonies and concerts into unforgettable, collective experiences.
Role: Senior Graphic Designer, Video Editor, Motion Graphics Designer, Web Designer
Client & Collaborator: PixMob
Tools Used: Adobe CC Suite, KeyShot, Cinema 4D, Video Production
VRIFY is a visual communications platform designed for mining and exploration companies, as well as investors, to create more engaging content and presentations. By integrating interactive 3D models and 360-degree virtual site visits, the platform enables clients to explore projects in a more immersive and informative way.
As the Lead Designer of the 3D Team, I was responsible for guiding a team in the creation of fully interactive 3D models, helping users present complex geological and technical data with clarity and impact. I also produced marketing videos for external promotional campaigns, showcasing projects and platform features to a wider audience.
Role: 3D Design Lead, Marketing
Client & Collaborator: VRIFY
Tools Used: Adobe CC Suite, Cinema 4D, Video Production, GIS
This project was a video and motion graphics production completed during my time at Blink Studios. The client, North American Helium, is an exploration company dedicated to developing helium resources across North America to help meet growing global demand.
The video served as a dynamic investment proposal, combining motion graphics, visuals, and narrative elements to clearly communicate the company’s mission, market potential, and technical approach. My role involved designing and animating key visual assets to support the messaging and elevate the overall impact of the presentation.
The final video and supporting imagery were featured prominently on North American Helium’s official website and marketing materials, helping to enhance their brand presence and investor outreach.
Role: Motion Graphic & 3D Designer
Client & Collaborator: Blink, American Helium
Tools Used: Adobe CC Suite, Cinema 4D, Video Production
Clarius Mobile Health is a forward-thinking healthcare technology company based in Burnaby, BC, focused on redefining ultrasound systems. Their mission is to deliver high-performance, portable ultrasound devices that make medical imaging more accessible to practitioners around the world.
As the Multimedia Producer at Clarius, I played a key role in shaping the company’s visual identity both online and in physical media. My responsibilities included developing high-quality 3D product renders, promotional videos, and a wide range of digital and print assets, from social media campaigns to product brochures.
I worked closely with cross-functional teams to ensure all content aligned with the brand’s tone, goals, and evolving product offerings. This work helped establish a cohesive and recognizable presence across all touchpoints, supporting Clarius’ growth in a competitive medical technology market.
Role: Multimedia Producer, Product Visualization, Branding
Client & Collaborator: Clarius Health Corp.
Tools Used: Adobe CC Suite, Cinema 4D, Video Production, Camera & Lighting Operation, Photography, Traditional Media
I collaborated with Evasc Medical, an innovative company developing the “eCLIPs” device—a groundbreaking solution designed to treat approximately 95% of cerebral aneurysms, particularly those located in challenging wide-neck bifurcations. The eCLIPs device works by bridging the aneurysm neck, modifying blood flow dynamics, and providing a scaffold that encourages endothelial growth for long-term healing.
In my role as a Motion Graphics Designer, I was responsible for creating an engaging and informative video that clearly communicated the device’s function and benefits. Using a combination of detailed animated 3D models and X-ray data, I brought complex medical concepts to life in a way that is accessible to both medical professionals and potential investors.
The final video has been featured prominently on Evasc Medical’s website and across various promotional platforms, helping to educate audiences and support the company’s outreach and marketing efforts.
Client: Evasc
Tools Used: Adobe CC Suite, AutoCAD, Cinema 4D, Video Production
An ongoing series of 3D dioramas that re-imagines scenes and moments from various film, TV, and video game series. Most of these series are my favorites -- maybe yours too!
Tools Used: Cinema 4D, Illustrator, Photoshop
from Episode IV: A New Hope
As the Visual Designer for Stratford Hall School’s upcoming expansion, I was entrusted with creating a detailed floor plan rendering for their new IDEA (Innovation Design Engineering) Lab. This space is designed to foster creativity, collaboration, and hands-on learning for students.
The rendering was a key component of a comprehensive proposal, which was presented in 2017 at the school’s annual gala to parents, investors, and supporters. The visual clarity and professionalism of the presentation played an important role in conveying the vision and potential impact of the IDEA Lab.
Thanks in part to this presentation, the school successfully raised over $250,000 to bring the project to life, supporting a future of innovative education.
Client & Collaborator: Stratford Hall School
Tools Used: Cinema 4D, Photoshop
In 2012, I completed a one-year internship at Fukui Byora in Fukui Prefecture, Japan, where I served as the Corporate Identity Designer. My primary responsibility was to reimagine the company’s corporate branding through visually compelling 3D imagery that would captivate and engage audiences.
The design I developed was selected as the final concept and brought to life as a large-scale advertisement billboard, proudly displayed at Haneda Airport in Tokyo, one of the world’s busiest airports, providing significant exposure for the brand.
This experience allowed me to blend cultural insights with cutting-edge design techniques to create a bold and memorable visual identity.
Role: 3D Corporate Identity Designer
Client & Collaborator: Fukui Byora
Tools Used: 3ds Max, Cinema 4D, Illustrator, Photoshop
Digital poster and physical billboard design created in Illustrator and Photoshop with modelling and rendering done in Cinema 4D and 3ds Max.
Advertisement billboard currently exhibiting in arrival terminal of Haneda Airport in Tokyo, Japan.
3.9 meters by 1.6 meters physical poster billboard created and printed based on my design.
Various iterations created of the design based on the same theme
During my time at Fukui Byora, I also worked on a second project—a dynamic banner image designed for their upcoming website. The objective was to reinforce the company’s brand identity as a high-tech innovator within the automotive components industry.
Through a combination of sleek visuals and modern design elements, the banner was crafted to communicate Fukui Byora’s commitment to cutting-edge technology and industry leadership, helping to elevate their online presence and engage visitors effectively.
Role: 3D Corporate Identity Designer
Client & Collaborator: Fukui Byora
Tools Used: 3ds Max, Cinema 4D, Illustrator, Photoshop
To symbolize Fukui Byora's exceptional Japanese craftsmanship, I created a Samurai's helmet, or Kabuto, adorned with products and parts the company produces.
I was responsible for this project from the start to finish. This includes modeling the helmet, lighting the environment, and setting up cameras to render the images.
Brainstorming, ideations, and multiple iterations.
Futuristic themed design iteration, featuring a robot arm and hologram display the production part. Metaphor for the high tech innovation that's the core of the company's operation.
Work-in-progress, with implementation of effects, lighting, and materials.
Accurate CAD 3D models and realistic renderings from given diagrams and blueprints. Used in product catalog website to show clients dimensions and features.
Products showcased on company catalog website, for clients to view and interact with.
Modeled and rendered images featured in promotional posters for sales events.
Series of non client work done for design collectives, pro bono and personal interest.
A photorealistic microphone design created using SolidWorks and its Photoview feature. Employed detailed colored lighting to create atmosphere.
A poster of Porsche GT3 created with 3D toon renderings.
Optimus Prime head model based on concept art by High Noon Studios.
Solidworks & Keyshot
Based off of weapon from Final Fantasy VII: Advent Children
Maya & zBrush model of Scorpion from Mortal Kombat video game series; a study in modeling and detailing organic subject.
A curated selection of product design work, created for both client and academic projects.
Role: Industrial Designer
Tools Used: SolidWorks, KeyShot, CNC Machines, 3D Printers
Using the gesture of a handshake to share information between users, me and my team designed a wearable communication interface created to bridge human to human interaction.
Exploded view of a proposed game controller design; an exploration in materials, tactility, and function.
Product family design created from a base corkscrew, using bill of materials, exploded view, and design tables functions in SolidWorks.
Child-friendly flashlight that also functions as a night light. Taking into consideration the usability and capability of a small child, bu studying their abilities and needs.
Exploded view of a proposed lighting design that was eventually created as a physical prototype. An exploration in materials and machining.